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How to create a Macintosh GeoWall Andy Johnson (aej at evl.uic.edu)Electronic Visualization Laboratory University of Illinois at Chicago Chicago, IL 60607 |
Here are two photograph of our macintosh based GeoWall while it was being set up in EVL. The left image shows a front-projected setup on its portable cart, while the right image shows a rear-projected setup (including the game controller sitting on the floor)
History:
We originally connected up a dual 1Ghz 'quicksilver' PowerPC G4 with 512M RAM and a GeForce 4MX graphics card to two InFocus 530s mounted on a Chief Slide Projector rack sitting on a portable cart from Anthro. This gave us a portable GeoWall that we could move around the elementary school we are working in, and do linear passive front-projection onto a Da-Lite portable screen. Total cost was around $13,000. We have also purchased a 5 foot by 6 foot Stewart rear projection screen including a stand for $1,700 which creates a much better display which is less practical to move between classrooms.
We bought the inFocus projectors, the rear projection screen and the slide projector stand from Rob Gag at projectorpoint.com as part of the GeoWall consorium. We went with the current high Macintosh with the high-end graphics card at the time. None of the GeoWall applciations take advantage of a second CPU, so you could probably go with a single CPU machine and do just fine while saving some money. We decided to go with the inFocus 530s, which are more expensive than the inFocus 350s but seem to get confused less often than the 350s and are brighter. We plan to use this Geowall in classroom settings so we are not planning on adding a tracking system, but if we did add tracking to turn it into an AGAVE, we would probably add on a PC with a PC-Bird tracker since we have used that effectively before.
Since the GeForce4mx graphics card on the Macintosh came with one ADC port and one VGA port we needed to buy something to get the ADC (Apple Display Connector) output of the video card to talk to the projector . We bought an ADC to VGA adapter from Dr.Bott ( $35 "VGA extractor from ADC") so we talk to both our projectors through the VGA port, but you should also be able to use an ADC to DVI adapter and then talk to one projector through DVI and the other through VGA.
When the GeForce 4ti cards became available we did a quick
evaluation. The GeForce 4ti were up to 50% faster
than the GeForce 4mx. Pretty much any cards later than that with dual
outputs worked fine.
To give the students more buttons to play with, we investigated
several USB game controllers - The Macally iShock 2 was a nice
playstation-like controller. The Logitech wingman cordless rumblepad
was
a nice wireless solution, though a bit heavy. Another simpler
controller option is the GyroMouse.
CarvWare's Gamepad
Companion seemed to work pretty well to map a controller to keypresses.
As of March 2007, pretty much any Mac Pro should work fine for
a geowall. Most G5s and G4s would work fine as well. I would put at
least 1 gig of memory
into the machine, and as good a graphics card as you can afford,
preferably one with at least 128MB, and even better 256MB of texture
memory. These days 256 is pretty standard so you should have no
problems.
A decent configuration would be $2100 (less with educational
discount) including
A bigger hard drive could be good if you want to store a lot of
datasets on the machine, and more RAM never hurts.
Being able to dual (or triple) boot a mac is now very attractive
since you can have a mac and a windows and a linux geowall all on the
same machine. Right now bootcamp is the best solution since you can run
the graphics at full speed, but the virtualization software should be
able to do this at some point.
And then the rest of the items such as
These days we also prefer doing circular polarization rather than linear since that allows users to tilt their head without losing the stereo effect, and makes it easier to set up the polarizers. This option is slightly more expenive and there are fewer sites to get the filters and glasses, but it gives a better result.
System Software:
We have used OS-X 10.1.4-10.4.8. There were some significant changes
in the way gcc works in 10.3, so anything compiled under 10.1 or 10.2
had to be recompiled 10.3. Given the choice I'd use the latest version
available. The various programs also seem to run fine on the intel
macs, though they need to be recompiled. Until we get an intel tower we
won't be able to try a full intel mac-based GeoWall but the speedups on
the intel hardware have been quite promising.
If you are interested in running the various applications but do not want to compile C/C++ code then you can follow these 'short' instructions. If you plan on creating your own applications or modifying the existing ones then you should go onto the 'long' instructions below.
Short - Just Running the Viewers / Applications:
Here is the process to install software to run the various GeoWall viewers / applications. Some of the viewers / applications require only OpenGL and should run on the Macintosh immediately. Others require software to be installed. You may also want to check out the 'misc' section below ...
Long - Developing Software Yourself:
Here is the process to install software to compile and run the various GeoWall viewers / applications:
Misc - other useful pieces of software
GeoWall Software:
Most of the software that drives the GeoWall under Linux will drive the wall under OS-X. Things that do not work include SGI Performer and the CAVE library, so you can't use models that end in .pfb, but .iv files work fine.
The following common GeoWall applications work on the Mac under OS-X.
Russ Burdick's stereo pair viewer 0.8.0 | should run as-is | http://www-users.cs.umn.edu/~wburdick/geowall/viewer.html | |
Immersaview
0.4 |
requires Inventor / Coin3d
(obtained above) |
http://www.evl.uic.edu/cavern/agave/immersaview/ | |
Walkabout 1.3.2 | requires Inventor / Coin3d
(obtained above) |
http://www.evl.uic.edu/aej/macagave/walkabout.html |
Here are some other applciations we have been using on the mac - I can provide links if anyone is interested ...
pairviewer (simple OpenInventor stereo pair image viewer) for rgb images - now replaced by viewer | requires the Inventor.framework | |
modelViewer (simple OpenInventor inventor model viewer) for .iv models - now replaced by Immersaview | requires the Inventor.framework | |
fishtank (OpenInventor application used in our Elementary School science work) | requires the Inventor.framework | |
the Field (OpenInventor application used in our Elementary School science work) | requires the Inventor.framework | |
Round Earth (OpenInventor application used in our Elementary School science work) | requires the Inventor.framework | |
battalion (OpenGL game) | should run as-is |
If you have any questions, comments, or suggestions please let me know - aej at evl.uic.edu
last update March 9, 2007
3/9/07 - updated the current 'buyable' mac configuration
7/1/06 - added in some other software that is compatible on the
mac side
5/8/05 - general freshing up version numbers and configurations
3/15/04 - updates some of the issues related to coin, and updated the mac pricing
7/11/03 - updated the mac pricing
4/15/03 - added in the 2 environment variable settings which dramatically improve the speed of Coin3D applications under OS-X
12/30/02 - updated inventor.dmg and viewer.dmg for OS-X 10.2.3
9/18/02 - added some short notes re OS-X 10.2
7/30/02 - added walkabout to the software list
7/22/02 - viewer on the mac now upgraded to 0.7.3