1. Open the file vrml.yg that contains your VRML model with the spinner and block.
2. Move the spinning block to Z=-10 so that the block is directly below the origin of the CAVE.
3. Remove the spinner node and configure a timer to spin the block from 0 to 540 degrees when started.
4. Add a wandTrigger node to start the timer when button3 is pressed.
5. Run your scene with a user by executing:
./RUN vrml.yg User
6. Note that this is equivalent to adding #include "User" to our file
7. Use the same timer to simultaneously move the block from under the CAVE floor to Z=5.
8. Place two more blocks in position to form stairs up to the block.
9. Configure the blocks as both floor and wall so that a user can walk onto them.
10. Place a fader node as the parent of the VRML model.
11. Configure another timer node to fade the VRML model from 0 to 1
12. Configure the fade timer to start after the block has stopped spinning and rising.
13. Configure another timer to move the stairs into place after the fader has finished.