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Violent Seed was a game for the Sony Playstation (PSX). it was a top down shooter utilizing the 3D capabilities of the PSX. it was developed by Rabid Entertainment (formerly Viacom New Media). i was employed as an artist by Rabid from june of 96 until august of 97 when Rabid Entertainment was shut down as a result of Viacom deciding it wanted out of the game industry.
this page contains information about my involvment on this project.

my main contribution to the game was as a level builder.

level artwork in violentSeed consisted of ground terrain and world objects such as buildings, and other non-enemy objects. the designer would give me a rough layout of the general shape and length of the level, as well as info about any specific things he wanted like landmarks and stuff.

from there, i would design the rest of the level, including the overall look and specific layouts for the ground and buildings. after finalizing the design, i would then begin building the ground and world geometry in Softimage and creating texture maps for them in Photoshop using combinations of scanned sources and hand painted images.

i built the ground geometry and world objects for a little over 3 levels. the levels i built included:


other people's stuff about violentSeed...

a page about violentSeed belonging to the game's secondary programmer, Brian Leake.
the more-or-less "official" violentSeed page at fellow ex-Rabid artist Tom Zehner's web site.