keith-O's resume
Keith Beu
1936 W. Superior, Chicago, Illinois 60622, (312) 829-3893
email > keitho@anet.com
www > http://www.anet.com/~keitho
Employment History -
- Present-
- Valkyrie Studios - 3D Artist
Character creation for "Septerra Core", a Role Playing Adventure Game being developed for Win95.
Developing character designs as sketches followed by modeling and texturing using Maya and Photoshop.
- 1996-97
- Rabid Entertainment (formerly Viacom New Media) - 3D Artist
Responsible for the creation of levels for "Violent
Seed", an overhead shooter for the Sony Playstation. Designed layouts
and visual themes for game levels. Built geometry for level grounds and real-time world objects
using Softimage. Created texture maps for level geometry using Photoshop, Softimage and Bryce2.
- 1989-92
- Marwen Foundation - Muralist/Designer
- 1990
Computer Proficiency -
- Graphics Software - Maya, Softimage, Photoshop, DeBabelizer, Fractal Design
Painter
- Programming Languages - C, (some)C++, OpenGL
- Platforms - Silicon Graphics, Macintosh, NT, UNIX
- Skills and Interests - Modeling,
Animation, Texture Map Creation, Image
Processing
Education -
Awards and Achievements -
- 1994
- Received Undergraduate Achievement Award for Electronic Visualization
- Awarded John B. Wally Fellowship
- Received Talent Tuition Award in Electronic Media
- Dean's List
Exhibitions -
- 1996
- 1995
- "CIRCUS",
contributing virtual reality artist, EVE4, Electronic Visualization Lab
- UIC
- 1990
- Contributing artist, Marwen Foundation Classical Drawing Exhibit, Junior
Museum of the Art Institute of Chicago
Professional Activities -
Volunteer at Supercomputing 95, SIGGRAPH 94 and SIGGRAPH 92
Personal Interests -
When not acting as the U.S. Ambassador to Chile, I enjoy drawing,
cooking, cycling, and searching for new and different ways to skin cats.