Ecological animation, developed by former student M.Czarnek |
CS 527 @ UIC
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Content:
CS527 surveys computer algorithms and programming techniques for
specifying and generating 3D motion of objects in modeling and
simulation, videogames, and scientific visualization. The main audience is
beginning graduate students in Computer Science with an interest in
modeling and simulation, and graduate students who are
interested in electronic visualization or in EVL's program in videogame
design (ranked as one of the top 25 graduate programs in game design by the Princeton
Review 2016). Students learn how to create motion in multiple ways: from
code to simulate cloth or grass behavior or to generate flocking behavior for large groups of individuals,
to
motion capture of human motion. The students also present and discuss
current research papers, and learn how to use the state-of-the-art
technology at EVL, from large and regular displays to touch tables.
Prerequisites: Programming experience (C++ or Java). Computer graphics (aka cs488) experience is welcome, but not required. This course is not intended for animators using off-the-shelf animation software (except to the extent that it might help in understanding the underlying computattions required for a particular technique). Structure: The class consists of lectures, guest-lectures, a few assignments, readings, discussions, and a final project. Grading policy: the grade for this class will be computed based on:
In this course we will be using Piazza for class discussion. The quicker you begin asking questions on Piazza (rather than via emails), the quicker you'll benefit from the collective knowledge of your classmates and instructors. We encourage you to ask questions when you're struggling to understand a concept--you can even do so anonymously. If you are registered for this course, we have already sent you an invitation to Piazza. The class schedule, the assigned readings, and the course assignments are (and will continue to be) posted through the class syllabus and through Piazza. ObjectivesBy the end of this class, students will be able to:
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