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PRODUCTION | |
FRANZ
FISCHNALLER Electronic
Visualization Laboratory franz@evl.uic.edu
http://www.evl.uic.edu/aa/artd http://www.noemalab.com/sections/gallery/fischnaller/fischnaller.htm http://www.dsi.unifi.it/master_multimedia/eng/docenti.htm
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RESEARCH | |
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BIOGRAPHYItalian, working in Chicago, USA |
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Professor
at the University of Illinois at Chicago, USA, School of
Art and Design and the Electronic Visualization
Laboratory; Professor,
Master in Multimedia, University of Florence, Italy; Art
Director and production coordinator for F.A.B.R.I.CATORS, an
interdisciplinary group concerned with the integration of
Technology+Communication+Art+Design. The group carries
out research activities in the artistic and technological
fields.
Franz
Fischnaller carries out productions and research
activities in the artistic and technological fields. F.F.
likes to use the Digital media to developed new ways of
creation, to extend and enrich his creativity, the
culture, the intangibility and versatile of the Arts. His
interest is not limited by using one specific type of
instrument, media or technology, or to carrying out only
technological innovations. He likes to overlap Art,
functionality and fantasy by developing revolutionary
works on an artistic-conceptual level, in which
naturally, technology plays and active role. In the last five years F. F. had
performed different roles such us author, producer,
curator, designer, professor and project coordinator. He
had the opportunity to work within diverse fields and
cover different experiences, which allowed me to have a
broader view on the issue of production, organisation,
creation, and development.
Between
1998 and 1999 F.F. was the principal designer and project
developer of the new Interactive Art Centre, Cordoba,
Spain, CICOV,
(Centro Interactivo Cordoba Virtual).
Among
other places his work has been exhibited in the
Martin-Gropius-Bau in Berlin/Germany; Siggraph 95,
96 & 97, 99 (USA), Imaginà'95,'98, 2000; Robotix
'97, (UK); ArtFutura Madrid, Sevilla '98,99; Salon
B.I.T. Torino; Virtuality&Interactivity,
Mediartech '97, 98, 99, (Florence, Italy), Isea 97;
Ars Electronica Festival '97,99 (Austria), Palazzo
delle Esposizioni (Rome-Italy), Museo Nazionale della
Scienza e della Tecnica "Leonardo da Vinci"
Milan/Italy; Ontario Science Center, Canada; MediArtech-
Florence/Italy, and diverse Art-galleries in Europe and
USA. Franz
Fischnaller is the winner of the Foreign Title Award in
the Theatre and Exhibition Section - Multimedia Grand
Prix'97, Japan. For the interactive piece: Multi
Mega Book in the Cave. He had received Interactive
Art Mention Prize: Prix Ars Electronica, Linz, Austria,
for the interactive piece, Lautriv Chromagnon Medusa in
1995 and the Interactive Art Mention Prize: Prix Ars
Electronica, Linz, Austria, for the interactive piece,"Robots
Avatars dealing with Virtual Illusions" in 1997. |
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Franz
Fischnaller is the author of:
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Multi
Mega Book in the Cave "The shift from the
printed+book to the electronic text+digital skin".
VR full-inmersive-interactive installation with
high-resolution stereoscopic images. The user
experiences, and creatively interacts with two
revolutionary moments of human history and experiences:
the shift between the Renaissance and the Electronic Age
integrated into one unique environment. |
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Lautriv
Chromagnon Medusa Interactive sculpture:
virtual reality+3Dstereoscopic Vision+3D
sound&holophonic effects. |
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L'Ultima
Cena Interattiva Virtual Reality interactive
journey into the Leonardo da Vinci's masterpiece. |
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Interactive
Cyber Necktie An interactive graphic
installation through which the user can create and
produce, in real time, his own personalized cyber cravat.
The installation can be connected to a network. |
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"Renaissance
Interactive Painting An interactive navigable
"maxi" painting composed of the details of more
than 22 renaissance art pieces through which the visitor
can explore the realms of the Renaissance's art. |
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"Robots
avatars dreaming with virtual illusions" This
installation integrates virtual Reality, multimedia,
robotics, telepresence with a high esthetical content as
well as suggestive and enigmatic interaction. |
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Nem's
City Multimedia interactive piece.
A journey through the Renaissance to the 2000. |
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Tracking
the Net Motion Tracking and Virtual
Reality, a collective interactive installation. Tracking
the Net has been designed to host interactive teams.
Visitor's can freely interact and navigate within the
virtual environments by touching, pulling, stretching the
"Net". |
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KALI
"The Goddess of the Millennium" An
interactive Installation produced ad hoc for the Berliner
Festspiele GmbH in Germany, for the exhibition "Seven
Hills - Images and Signs of the 21st Century". |
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The
Gutenberg-Printing-Press The visitor can navigate and
interact with the different tools of the epoch, grab the
movable type, compose it into the printing-frame place it
under and PRINT virtually! |
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Pinocchio
Interactive A dynamic installation, which
integrates: robotic, animation, digital fantasy and
interactivity. It is a ludicrous experience, which is
filled with surprises, tricks and wizards of the life of
Pinocchio in the version 2000. |
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Sounds Creative musical and visual stereo virtual reality environment design for multi-user platform. Sounds is a stereo virtual reality application, a musical/visual, creative environment, design for a multi-user interface platform that combines motion capture and virtual reality. Sounds host interactive teams, which can experience a shared environment in local and in remote locations. |
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Planet
S.R.A.M. Real Time VR Stereo piece. Planet
S.R.A.M. is a narrative stereo virtual reality
environment associating digital and sounds effects,
design for multi-user platform. The theme relates to a
social discourse of the actual human condition. |
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EDUCATION |
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1979-1981 |
Staatliche
Akademie der Bildenden Künste, Academy of Fine Arts in
Stuttgart, Germany, Freie Graphic (equivalent to
Master of Fine Arts (MFA); |
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1980-1981 |
Istituto
d'Arte delle Localitá Ladine, (BZ), Italy, Diploma for
Applied Arts; |
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1971-1974 |
Istituto
d'Arte di Ortisei (BZ), Italy. Diploma Maestro d'Arte,
Plastic Arts and Painting. |
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Languages:
German, Italian, English and Spanish. |
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SHOLARSHIPS |
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Foundation
of Science and Culture of Baden Würtenberg, Germany,
1979-1984. |
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ACADEMIC APPOINTMENTS |
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Teaching
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2001 |
Professor
at the University of Illinois at Chicago - School of Art
and Design and the Electronic Visualization Laboratory. |
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2001-1999 |
Professor
of the Università degli Studi di Firenze (University of
Florence, Italy), at the Master of Multimedia, supported
by the RAI, the national Italian TV organization of
Italy. |
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1974-1975 |
Professor,
Technique Application Plastic Arts, High School of Rio
Pusteria, Bressanone (BZ) Italy. |
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Courses Spring 2002 |
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AD508 |
Advanced
Electronic Visualization and Critique |
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AD406 |
Special
Topics in Art and Design TA Keith Miller Modelling in Maya for Interactive Applications, an introduction to the 3D graphics and animation package Maya to create interactive applications, animations, simulations and more. The course is divided in two sections: beginners and advanced. |
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Courses
Fall 2001
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AD422 |
Interaction
Design II Focus in the art of creating innovative and compelling experience in advanced 2D and 3D methods and in the design of interactive products and artistic work, on and off line |
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AD406 |
Special
Topics in Art and Design TA Keith Miller Modelling in Maya for Interactive Applications, an introduction to the 3D graphics and animation package Maya to create interactive applications, animations, simulations and more. |
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Courses
Spring 2001
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AD406 |
Special
Topics in Art and Design TA Keith Miller Modelling in Maya for Interactive Applications, an introduction to the 3D graphics and animation package Maya to create interactive applications, animations, simulations and more. |
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AD408 |
Computer
Art + Design |
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PRODUCTION |
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VR-Interactive
Installations
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2001 |
Sounds Planet S.R.A.M. |
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2000-1999 |
KALI
the "Goddess of the Millennium" Tracking the Net Pinocchio Interactive |
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1999-1998 |
Robots
Avatars Dreaming with Virtual Illusions |
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1997-1996 |
Multi
Mega Book in the CAVE® L'ultima cena Interattiva Renaissance Interactive Painting |
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1995 |
Interactive
Cyber Necktie Lautriv Chromagnon Medusa Lautriv's mirror (telepresence) The Soul of the Network Lautriv's Karma Lautriv's City Medusa's Myth |
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VIDEO/DIGITAL EFFECTS |
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2001 |
"Viaggio
Nel Tempo", is a digital video production with
animation and digital effects, accomplishes for the
fashion designer Chiara Boni and sponsored by L Oreal. The production synthesized 15 years of the Italian stylist in Milan, Italy; "Toscana uno spazio per sognare", digital video production, animation and special digital effects, produced for the Giunta Regionale Toscana Firenze, Italia to project all cultural and artistic production of the region of Florence toward Japan, giving strong relevance to the production Pinocchio Interactive. Florence, Italy; "The Creation...Die Schöpfung...La Creazione is a digital production and interpretative simulation of the frescos of the couple of Della Collegiata di San Candido originally from the 1290, Bolzano, Italy. |
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Multimedia/Interactive
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2000/1995 |
"Saint
Thomas of Aquinas", hypermedia production
accomplished for the Polytechnic of Milan for the
presentation of the CD "Saint Thomas of
Aquinas", by Father Busa, presented by Umberto Eco. "Renaissance Painting",
hypermedia production that articulates more than 45
details extracted from diverse Renaissance paintings,
assembled in one unique multimedia interactive painting. "Sensations",
multimedia interactive installation. Projection with
interactive crystals as interfaces. Produced for the
"Caves of Les Boix", France. |
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Design/Architecture |
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1999/1998 |
Interactive
Art Centre of Cordoba, Spain: CICOV (Centro Interactivo
Cordoba Virtual). |
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Animation
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2000/1995 |
"Kali
Animation" "War" "Faces" "Cosmos" "The creation" "Boni" "Pinocchio" "Virtual Remembrances" "Night" "MultiMegaBook" "Lautriv Nem" "MMB&Renaissance" |
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PROJECTS& PROTOTYPE DEVELOPMENTS |
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2000/1995 |
Multi
Mega Book Architectonic Version Amazonas
Project Space wing Musical
installation
Multi Media
Painting Cyber Dance The Brain Virtual
Restaurant Interactive
fashion Passeggiata
Verdiana Verdi
Virtuale Sub-Train Meta
Marketing Flip-CD-Book Topolino! Interactive Marketing |
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COMISSIONATED WORK |
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Sculpture |
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1996/1994 |
Cosmos,
Südtiroler Bildungszentrum, Bozen, Italy; Trone,
Südtiroler Bildungszentrum, Bozen, Italy; Scotsman
info-point sculpture, Scotsman Italy - Interactive
Media |
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1997/1995 |
Multi
Mega Book Multimedia-Architectonic version, ZKM
Medienmuseum, Karlsruhe, Germany; Multi Mega Book Digital
interactive version. Prototype I, ZKM Medienmuseum,
Karlsruhe, Germany; Saint
Thomas of Aquinas, hypermedia production, Polytechnic
of Milan, Italy - VR&Interactive Media |
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2001/1998 |
-Robots
Avatars Dreaming, Phase I, F.A.B.R.I.CATORS, Italy;
Tuscany Hi Tech Network, Italy; Tracking
the Net, Phase I, F.A.B.R.I.CATORS, Italy; Tuscany Hi
Tech Network, Italy; Pinocchio
Interactive, Phase I, F.A.B.R.I.CATORS, Italy;
Tuscany Hi Tech Network, Italy; "KALI
The Goddess of the Millennium, The Berliner
Festspiele GmbH (Germany) - Digital Media |
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2000-2001 |
"Viaggio
Nel Tempo", Fashion designer Chiara Boni . Sponsored
by L Oreal. "Toscana
uno spazio per sognare". The Giunta Regionale
Toscana Firenze, Italia "The
Creation ... Die Schöpfung , Museum della Collegiata
di San Candido Bolzano, Italy. |
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Design
/Architecture |
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1999/1998 |
The
new Interactive Art Centre of Cordoba-Spain. CICOV.
(Centro Interactivo Cordoba Virtual), Design development,
Phase I. - Asociación Plan Estratégico de Córdoba and
Ayuntamiento de Córdoba, Spain. |
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DIRECTIONS OF CONFERENCES |
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Direction
of International Conferences and Workshops |
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1999 |
Virtuality&Interactivity/Digital
Renaissance II, international conference, Florence,
Italy, financed by the Region of Tuscany and the Tuscany
Hi Tech Network, Italy. |
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1998 |
Virtuality&Interactivity/Digital
Renaissance I, international conference, Florence, Italy,
financed by the Region of Tuscany and the Tuscany Hi Tech
Network, Italy. |
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DIRECTIONS OF EXHIBITIONS |
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Direction
of International Exhibits |
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1999 |
Virtuality&Interactivity/Digital
Renaissance II , International Exhibit of Digital Art
andApplied Research, Florence, Italy, financed by the
Region of Tuscany and the Tuscany Hi Tech Network, Italy. |
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1998 |
Virtuality&Interactivity/Digital
Renaissance I , International Exhibit of Digital Art
andApplied Research, Florence, Italy, financed by the
Region of Tuscany and the Tuscany Hi Tech Network, Italy. |
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CURATOR/ADVISOR |
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Curator and Director | |
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2002 |
Virtuality&Interactivity
- Net Art -special issue of "Ingenium"
within the e-What? Project.Ingenium is a
quatrimestral hard copy and online magazine. The Magazine
will have five extraordinary edition with five diverse
curators: "The conquest of the
Time" by Derrick De Kerchkove, digital media
theorist, Professor of the McLuhan Programme, Toronto
University, Canada; "INGENIUM"
monographic edition is part of the project e-What? The
Net, Society and Democracy. Te concept is to foster ideas
about the Net from all the other viewpoints: philosophy,
politics, sociology, economy, art and so forth
(reincarnation of the Digital Renaissance concept). The
magazine should be the trigger for activating a process
leading to an annual international convention and to the
founding of a study centre passing through seminars,
workshops, courses, etc. |
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2001 |
Gallery
Advisor for NOEMA. NOEMA is a website devoted to
culture-new technologies interrelations and influences.
"Culture" also means "habits",
"lifestyles", "communications",
"art", "society",
"economy", "media",
"philosophy", while "new
technologies" should be intended in a broader
meaning than the digital realm. Bologna, Italy. |
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2000/1998 |
Director
and Curator of "Virtuality&Interactivity"
The International Exhibit of Multi Media Art and applied
research of MediArtech (Digital Renaissance). MediARTech
is a yearly international multimedia show dedicated to
cultural heritage, the arts and performing arts, promoted
by the Region of Tuscany and the Tuscany Hi Tech Network
in Italy. |
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1998 |
"Virtuality&Interactivity
- Digital Renaissance I " international exhibit and
symposium in Fortezza da Basso Della Grotta and
Ottagonale rooms, Florence. 26 -29 March 1998. |
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1999 |
Virtuality&Interactivity
- Digital Renaissance II " in the "Ex
Stazione Leopolda", Piazzale di Porta al Prato. Florence,
Italy. 26-30 May 1999. |
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1999/1998 |
Designer
and Project Advisor of the new Interactive Art centre of
Cordoba-Spain.CICOV. (Centro Interactivo Cordoba
Virtual). |
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JURY AND PROGRAMM COMMETTEE |
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2001 |
Member
of the Application Board of ICVS'2001, the International
Conference on Virtual Storytelling, Avignon, Provence,
France, on September 27-28, 2001. |
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Member
of the International Programme Committee of AFRIGRAPH
2001, AG2001 the 1st International Conference
on Virtual Reality, Computer Graphics and Visualization
in Southern Africa, Cape Town, South Africa, July 2001. |
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1999 |
Jury of
Prix Italia, web prize 1999, Florence,
Italy. |
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1998 |
Member
of the jury of Millia 99, Paris, France. |
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CONTESTS/AVARDS
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2002/2001 |
Selected
to be part of the Crossover Team - Studio A. Web
Lab, a non-profit new media lab/think-tank that creates
innovative, interactive projects that demonstrate how the
Web can make a lasting impact on people and society,
organized Crossover. Marc Weiss, the creator of the
celebrated public TV series P.O.V. and a long-time leader
in the independent film community founded web Lab in
1997. Among the objectives of Crossover: is to combine collaborative experimentation, to explore the rich capabilities of new media: interactivity, the organic, perpetually evolving nature of the medium, the liberation from linear time, the aesthetics of sampling, and much more. To create provocative, transformative experiences between people, objects, and ideas? To what extent can powerful, shared spaces be developed that provoke response and enable action? Focusing on developing concepts/proposals/ dialogues for new projects that explore interactivity beyond the limits of the expected, the ordinary, and the practical. The expectation is to produce range of projects will result. Some will be conceived to reach a wide audience and have strong commercial potential, and some will take greater creative risks, relying on sponsorships, foundation support, and/or non-profit funding. WEBLab count with the following Core Advisory Group, supporting Organization and founders:Rockefeller Foundation, The Howard Gilman Foundation Sundance Institute, Directors Guild of America, Banff New Media Institute, The American Federation of Television and Radio Artists, Art Byte, The Association of Independent Video and Filmmakers, Creative Capital, The Film Arts Foundation, The Independent Feature Project (IFP), Independent Television Service (ITVS), New York New Media Association (NYNMA), RESFEST, Rhizome, Silicon Alley Reporter, Thundergulch, World Wide Web Artists Consortium (WWWAC). For Crossover contest WEB Lab count with the following jury and collaborators:Allison Anders (Gas Food Lodging; Mi Vida Loca), Michael Apted (42 Up; The World is Not Enough; Coal Miner's Daughter), Barbara Kopple (Wild Man Blues; My Generation; Oz) David Lynch (The Straight Story; Lost Highway; Blue Velvet; Twin Peaks; Dune) John Cameron Mitchell (Hedwig and the Angry Inch) Rob Nilsson, (Northern Lights; Chalk) Douglas Rushkoff (Coercion; Playing the Future; Media Virus) Penelope Spheeris, (Wayne's World; Senseless; The Decline of Western Civilization), Robert Townsend (Hollywood Shuffle), Eric Zimmerman ( Founder & CEO of GameLab; Adjunct Professor, MIT & NYU; artist), Katie Salen (Associate Professor, interactive design, University of Texas), Eric Zimmerman (Founder & CEO of GameLab; Adjunct Professor, MIT & NYU; artist), Tommy Pallotta (Independent film producer, Waking Life, Figures of Speech, Snack & Drink, Roadhead). |
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1999 |
Interactive
Art Mention Prize for Prix Ars Electronica, Ars
Electronic Center, Linz, Austria, for "Robots
Avatars Dealing with Virtual Illusions". |
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1997 |
Foreign
Title Award in the Theatre and Exhibition Multimedia
Grand Prix'97, Japan, for the "Multi Mega Book in
the CAVE"; |
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1995 |
Interactive
Art Mention Prize: Prix Ars Electronica at Ars Electronic
Center, Linz, Austria, for the Project Lautriv
Chromagnon Medusa. |
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ARTIST IN RESIDENCE
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1997 |
Artist in residence in AEC, Ars Electronica, Linz (Future Museum) Austria, and adaptation of the Multi Mega Book for the CAVE-Linz. | |
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1997-1996 |
Artist in residence in EVL, University of Illinois at Chicago, USA, development and design of the interactivity of the Multi Mega Book in the Cave (Virtual Reality Version). | |
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1996-1995 |
Artist in residence in ZKM|Medienmuseum, Karlsruhe, Germany, development of the prototype of the Multi Mega Book (multimedia version). | |
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EXHIBITIONS/PRESENTATIONS
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2001 |
"Viaggio
Nel Tempo", Show Room Chiara Boni, Milano,
October 2001; |
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"Toscana
uno spazio per sognare", screening and presentation
in the Tuscany Region presidential Salon, Florence,
Italy. |
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"Toscana
uno spazio per sognare", screening and
presentation in the gallery of the Italian Embassy in
Tokyio, Japan; |
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"The
Creation... Die Schöpfung ... La creazione", opening
and presentation, Museo della Collegiata. Permanent
installation in the Museo della Collegiata, Bolzano,
Italy; |
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Invited
artist to expose all the digital production in the
VIRTUAL ART DATABASE at the Department of Art History,
Humboldt-University Berlin, and an international archive
of virtual art. A high-capacity Internet database,
able to accommodate large numbers of users is being
developed in cooperation with the university s computer
centre and multimedia service. The project is officially
cooperating with international institutions like CaiiA
(U.K.), Banff Centre (Canada), IAMAS (Japan), Paris8
(France), ZKM (Germany), GMD (Germany) and Rhizome
(world). |
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2000 |
"Seven
Hills Images and Signs of the 21st Century"
Martin Gropius-Bau Berlin.Germany; |
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Festival
Internacional de Video y Multimedia de Canarias, Spain; |
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Festival
WRO 2000 - Wroclaw, Poland; |
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1999 |
"Virtuality
and Interactivity II" - Mediartech '99,
Florence-Italy; |
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SIGGRAPH'99,
Los Angeles, USA; |
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ARS
Electronic Center Festival, AEC Linz, Austria; |
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I&T
Culture, Ministry of Culture and IBM Foundation,
Rome, Italy. |
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1998 |
Virtuality
&Interactivity - MediARTech' 98, Florence, Italy; |
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Imagina'98,
Montecarlo-France; |
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Art
Futura'98, Sevilla-Spain; |
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Coscienza
Luccicante'98 Palazzo dell'Esposizione , Rome-Italy; |
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1997 |
SIGGRAPH'97,
Los Angeles, USA; |
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ARS
Electronic Center Festival, Linz, Austria; |
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ISEA,
Chicago; |
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ART-FUTURA,
Madrid, Spain; |
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Salon
B.I.T, Lingotto, Torino, Italy; |
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MediARTech,
Castle of Fortezza Da Basso, Florence, Italy; |
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Vrais'97,
USA, video film of "Last Supper Interactive in
Cave"; |
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Robotix'97,
Edinburgh, UK; |
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Interfaces,
Montpellier, France. |
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1996 |
Museo
della Scienza e della Tecnica, Leonardo Da Vinci, Milano,
Italy; |
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Vente
Electronic Theatre, Fujita Research, Tokyio, Japan; |
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Museo
Civico di Chiusa, BZ, Italy; |
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ISEA,
Rotterdam, Holland; |
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Eurographic's
96, Futuroscope, Poitier, France; |
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Siggraph
96, New Orleans, USA; |
|
|
|
MediARTech'96,
Fortezza da Basso, Florence, Italy; |
|
|
|
Research
Center -Centro Volta, Como, Italy; |
|
|
|
Vrais'
96, IEEE Virtual Reality Annual International Symposium,
Santa Clara, CA, USA. |
|
|
1995 |
VogagueVirtuale,
Paris, France; |
|
|
|
Multimedia,
Scotsman installation: Europe, USA, Orient; |
|
|
|
Politecnico
di Milano, Italy; |
|
|
|
Siggraph
95, Los Angeles, USA; |
|
|
|
Le
Zitelle, New Europe, Venice Biennale, Italy; |
|
|
|
Imagina'95,
Montecarlo, France. |
|
|
1995-94 |
Museum
of Science and Technology Leonardo Da Vinci, Innovation
Gallery, Milan, Italy; |
|
|
|
Art-Tech,
Ontario Science Centre, Toronto, Canada; |
|
|
|
ZKM|Mediamuseum,
Karlsruhe, Germany; |
|
|
|
NOA
Gallery, Milan, Italy; |
|
|
|
Media
Park, Cologne, Germany; |
|
|
|
Electronic
Cafè, Documenta IX. Kassel, Germany. |
|
|
|
|
|
|
|
|
|
|
OTHERS EXHIBITIONS/PRESENTATIONS |
|
|
|
|
Selected
One-Person Exhibition: |
|
|
1996 |
Museo
della Scienza e della Tecnica, Leonardo Da Vinci,
Milano/Italy; Franz Fischnaller - l'Ultima cena - multimedia presentation, conference with 5 experts to speak about the work; |
|
|
|
Museo
Civico di Chiusa, BZ/Italy; Franz Fischnaller - Uptodates 96 - exhibition of 12 paintings, 2 interactive sculptures, 1 animation and a multimedia art-presentation, brochure; |
|
|
1995 |
NOA
Gallery, Milan, Italy; Franz Fischnaller - Cravatta Virtuale - exhibition of 10 silk-printings, 2 interactive sculptures, 10 paintings and a multimedia art-projection; |
|
|
1991 |
Galleria
Goethe, Bolzano, Italy Franz Fischnaller - UPTODATES - exhibition of 12 paintings, 5 drawings and 8 Unicats; |
|
|
|
Diecidue
Arte, Milano, Italy Franz Fischnaller - Dall'Ultima Cena, exhibition of 10 paintings, 5 Unicats, 3 sculptures, Catalogue; |
|
|
1990 |
Galleria
Caixa, Sevilla, Ceuta, Spagna Franz Fischnaller - Sevilla - exhibition of 10 paintings, 20 drawings, artistic flyer; |
|
|
|
Gallerie
Elefant, Hall in Tirol, Austria, Franz Fischnaller - Uptodates - exhibition of 15 paintings, 2 sculptures and 10 drawings, Catalogue; |
|
|
|
Spazio
espositivo Thoss-Kestler-Brandt, Franfurt, Germany Franz Fischnaller - Uptodates - exhibition of 18 paintings; |
|
|
1989 |
Studio
Conte Barrozi, Milano, Italy, Franz Fischnaller - Paesaggio - exhibition of 7 paintings and 10 prints; |
|
|
|
Tower
Gallery, Frankfurt, Germany Franz Fischnaller - Uptodates - exhibition of 15 paintings; |
|
|
1987 |
Progetto
DLH, Gallerie Goethe, Bolzano, Italy Franz Fischnaller - DLH-Project conclusion - exhibition of 25 paintings, 1 multimedia projection, video. |
|
|
|
Ragenhaus
Museum, Brunico, Italy Franz Fischnaller - Sahara - exhibition of 15 watercolours, 10 etchings and 2 paintings; |
|
|
|
Gallery
Lajan, Laion, Italy Franz Fischnaller - Oracolo - exhibition of 3 painting and 20 drawings; |
|
|
|
Gallery
Goethe, Bolzano, Italy Franz Fischnaller - Stato - DLH-Project Presentation, multimedia exhibit and 10 mixed techniques; |
|
|
1986 |
Galleria
Museo, Bolzano, Italy Franz Fischnaller - NewYork to Lajen - exhibition of 20 painting and 10 mixed techniques; |
|
|
1984 |
Galleria
Athesia, Brunico, Italy Franz Fischnaller - NewYork - exhibition of 20 Unicats and 7 mixed techniques; |
|
|
1983 |
Gallery
Kunstladen, Bressanone, Italy Franz Fischnaller - Homage a Berthold Brecht - Theatre-performance and exhibition of 10 mixed techniques and 8 drawings; |
|
|
|
|
|
|
|
Selected
group Exhibition: |
|
|
1991 |
Castel
Mareccio, Bolzano, Italy "Forum und Gestaltung in Kunst und Design", Forum internazionale; |
|
|
|
IV.
Salone Internazionale di Architettura, Milano, Italy"Art
and Architecture"; |
|
|
|
Gallery
Stradella, Milano, Italy."Planetaria",
rassegna internazionale di espressioni artistiche
avanzate; |
|
|
1990 |
Fiera
Internazionale d'Arte, Basel, Swizzerland, "Art
21'90"; |
|
|
1989 |
Primo
Piano Gallery, Milano, Italy, "Gioco di
Forze" |
|
|
1988 |
Museo
d'Arte Moderna, Bolzano, Italy, "Suedtiroler
Kunstszene" |
|
|
1987 |
Museum
Gallery, Bolzano, Italy, "Panorama
&Panorama" |
|
|
|
Gallery
of the city of Funes, BZ, Italy, "Kunstszene
Geisler"; |
|
|
1983 |
Stadttheater,
Ulm, Germany, "Szenen aus Baal" |
|
|
|
Sala
del Pellegrino Exhibit Hall, Viterbo, Italy |
|
|
|
Museum
Palazzo Bianco, Genova, "Omaggio a Camillo
Sbarbaro" |
|
|
|
Centro
Culurale de Bordighera, Italy, La storia del uomo
I" |
|
|
1982 |
Rotta
Gallery, Genova, "La storia del uomo II" |
|
|
1981 |
Museum
Kunstverein, Ulm, Germany, "Klasse von Prof.
Grau" |
|
|
|
|
|
|
|
|
|
|
SCREENINGS ANIMATION/VIDEO
|
|
|
|
|
Electronic
Media |
|
|
2001 |
TRISPACEQUEST,
Digital Interactive Centre, Madrid, Spain. Coordinate by Trispace
VR, Spain; |
|
|
|
VSMM2001
Mini Theatre; UC Berkeley, USA; |
|
|
|
VSMM2001
Compilation Video; UC Berkeley, USA; |
|
|
|
Mediarama,
Electronic Art. Centro Andaluz de arte
Contemporáneo, Sevilla, Spain; |
|
|
|
|
|
|
|
|
|
|
CONFERENCES, LECTURES, SYMPOSIUMS
|
|
|
|
|
|
|
|
2002 |
Creative
uses of projection systems: Tracking the Net,
Kali, Pinocchio Interactive, Robots Avatars. IPT, Immersive Projection Technology (IPT) Symposium, March 24 & 25, 2002 - Marriott Hotel, Orlando - Florida |
|
|
2001 |
'Actual
state of Electronic Art in Europe - Financial Support by
the European Institutions'. MEDIARAMA, Seville,
Spain; |
|
|
|
'Tracking
the Net'. VSMM2001, Virtual Systems and Multimedia,
University of California Berkeley, USA; |
|
|
|
'Kali
-The Goddess of the Millennium, VSMM2001, Virtual
Systems and Multimedia, University of California
Berkeley, USA; |
|
|
|
Virtual
Heritage Colloquium, VSMM2001, Virtual Systems and
Multimedia, University of California Berkeley, USA; |
|
|
|
Spirituality
& Technology, Colloquium, North-Western
University, Evanston, Chicago; |
|
|
|
Intangible
architectures "Emotional
Architectures/Cognitive Armatures Cognitive Science in
Interactive Design" The Banff Centre for the Arts,
Canada; |
|
|
|
'Interactive
Design MEDICI Framework, Education "Nuovi
media per la comunicazione , Politecnico di Milano,
Milan/Italy; |
|
|
|
'The
Digital Renaissance, Academy of Art, Florence, Italy; |
|
|
|
'The
invisible takes shape'. Conference of the
Italian Association of Communication Italy
AssoComunicazione, Agencies, Sardinia, Italy; |
|
|
|
'Producing
an interactive culture guide for the city of Florence,
the aesthetic of the art and its digital value',
Università degli Studi di Firenze, Florence, Italy; |
|
|
|
Art
& Technology Colloquium, North-Western
University, Evanston, Chicago, USA. |
|
|
2000 |
Virtual
Realism, Imagina 2000, Montecarlo-France; |
|
|
|
VR&Virtual
Remmebrances Festival WRO 2000, Wroclaw, Poland; |
|
|
|
Cinema
and Virtual Reality, Monumedia'2000, Naples, Italy. |
|
|
1999 |
Virtuality,
Mediartech '99, Florence, Italy; |
|
|
|
And
what is it that makes it art? And other party killers
from the 20-year history of ArsElectronica Symposium
Ars Electronica 79-99 - Linz, Austria; |
|
|
|
Virtual
Heritage in Mediterranean Countries, Festival Mediaterra,
Athens, Greece; |
|
|
|
Multi
Mega Book, Bologna Festival, University of Bologna,
Italy& AEC, Ars Electronic Center. |
|
|
1998 |
Art
Futura'98, Seville-Spain; |
|
|
|
MediARTech,
Digital Renaissance'98, Florence, Italy; |
|
|
|
Monumedia,
Napoli, Italy. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PUBLICATIONS
|
|
|
|
|
Publications
& Writings about Franz Fischnaller |
|
|
|
Books
|
|
|
|
Information
Arts: Intersections of Art, Science and Technology,
by Stephen Wilson, MIT, Press/ Leonardo Books,
November 2001; |
|
|
|
L'immagine
multimediale by Marini Daniele, Addison Wesley,
december 2001; |
|
|
|
Corpi
Sognanti, L'arte nell' epoca delle tecnologie digitali by
Tauti Lorenzo, Feltrinelli, , May
2001 Italy. |
|
|
|
Manual,
Técnicas de Infografia: Variables creativas
metodológicas en el desarrollo de la imagen digital
by Viñas Limonchi, McGraw-Hill Interamericana de
España, S.A.U. Madrid, 2001. |
|
|
|
Viñas
Limonchi Manuel, Actuaciones de Diseno McGraw-Hill
Interamericana de España, S.A.U. Madrid.
(Publication 2002); |
|
|
|
|
|
|
|
Catalogues
(Under construction) |
|
|
|
Carmelo
Strano (a c.di) La Nuova Europa, Venezia1995 (cat.),
Editore L'epos, Palermo, 1995; |
|
|
|
P.A.
Casati (a c. di), Y. Maharaj Singh, Dall'Ultima Cena.
L'operatività Uptodate, Diecidue Arte, Milano, 1991; |
|
|
|
E.
Santarella, C. Strano (a c.di) Arte e Architettura
catalogo in occasione del 4° Salone Internazionale di
Architettura di Milano, 1991; |
|
|
|
P.A.
Casati "Lo shock del giorno" (manifesto di
presentazione) Galleria Goethe, Bolzano, 1991; |
|
|
|
P.A.
Casati, M.R. Pividori (a c. di) Planetaria (cat.),
Diecidue Arte, Pavia, 1991; |
|
|
|
Y.
Maharaj Singh, Uptodates 1989-1990 (cat.) Edition
Gallerie Elefant, Landeck, 1990; |
|
|
|
F.
Alfano Miglietti (a c.di) Gioco di Forze, catalogo Primo
Piano Gallery, Milano, 1989; |
|
|
|
|
|
|
|
Articles/essays/Interviews
(selected bibliography) |
|
|
2001 |
Ciberp@ìs: El Paìs " Renacimiento
y Electronica, Juntos en un entorno de Realidad Virtual
F.A.B.R.I.CATORS presenta en IMAGINA su obra màs
emblematica", by Roberta Bosco/S.Caldana.
El Pais, 27 January 2001, Barcelona, Spain. This
article included also the newspaper cover page: title and
under title. Gulliver,
De Agostini Rizzoli Periodici, "Viaggi &
Tecnologia Net Art, tavolozze digitali", by
Roberta Bosco, Pages: 124, 125, 126, 17,128,129,130 131,
January 1, 2001, Milan, Italy. Interview
with F. Fischnaller by Cucu Roberto , Magazine
Il Mondo di Fantasia, Italy. |
|
|
2000 |
FAF
Fine Arts Forum, "art+technology, Kali in
exhibit at Berlin/Germany: Franz Fischnaller",
FAF,
volume 14, issue 8 , August 2000, Australia Mouse
CL, "Kali , by Rodrigo Guaiquil,
January 11, 2000, Madrid, Spain. ABC,
"Cordoba: "El mantenimiento del Centro de
las Culturas costarìa 1.200 millones de pesetas anuales"
by F. Del Valle, May 25, 2000. Der
Jahrhundert Schritt, "Ausstellungen und
Veranstaltugen in Berlin bis Januar 2001", 01-99
Journal. Pages 25, 26, 27. Heft 3/2000, Berlin,
Germany. Ciberp@ìs: El Paìs "
Berlin muestra el arte antiguo con la tecnologia
màs moderna: Kali". R.Bosco/ S.Caldana, El
Paìs, May 25, 2000, Barcelona, Spain. This
article included also the newspaper cover page: title,
undertitle and a a full color image. ARS, De
Agostini Rizzoli Periodici "Berlino, Arte,
tecnologia e sperimentazione", by Pascuale
Ferrulli. Pages 36, 37, 38, September 2000, Milan, Italy. La
Tribuna de Canarias, " F.A.B.R.I.CATORS invita a
penetrar en el mundo virtual con Tracking The
Net", by A.B, October 19, 2002, Canarias, Spain. AKTIVIST,
WRO 2000 @Kultura, November 11, 2000,
Wroclaw, Poland. ODRA
ART, "F.A.B.R.I.CATORS&Franz
Fischnaller". December, 2000, Poland. |
|
|
1999 |
Diario
Cordoba, "El Alcalde apuesta por un
ambicioso proyecto cultural en Miraflores con una
inversiòn de 10.000 millones de pesetas: " El
Guggnheim" del Sur", by Jose Luis Rodrigez,
Wednesday, May 19, 1999, Spain. ABC, "Cordoba_ El
mantenimiento del Centro de las Culturas costarìa 1.200
millones de pesetas anuales" by F. Del Valle, May
25, 2000. Diario
de Andalucia, "Presentado el Centro de las Tres
Culturas" , by Paz Jimenez, May 20, 1999, Spain. |
|
|
1998 |
Suddeutsche
Zeitung, " Experiment Cave: Tauchgang in die
virtuelle Hohle", January 13, 1998,
Munich, Germany. Il Giorno, "Firenze
Virtuale", by Franca Ferry, March
23, 1998. El
Mundo, " Los secretos del arte virtual"
, by Ignacio Gonzalez, Septiembre 20, Barcelona,
Spain. A,B, C,
" El arte del pròximo milenio", Madrid,
Spain. El
Correo de Andalucia, "Una puerta abierta al
futuro", by Elena Secura, September 9, 1998,
Sevilla, Spain. El
Pais, "La ediciòn sevillana de Art Futura
constata el avance del mundo virtual", by
Catalina Serra, September 10, 1998, Spain. Arte,
"Viajes Virtuales" by Virginia Zorrilla,
Ocotber 12, 1998, Madrid, Spain. Economìa
y Empresas:Semanario de Informaciòn Financiera,
" Una puerta abierta al futuro" , by
Elena Secura, October 4, 1998, Spain. PC
ACTUAL, "Art Futura: el pùblico tiene
la palabra", by Laura G. De Rivera, pages
498, 499, 500, 5001, 5002. Cibermania,
"Art futura 98: Arte del Siglo XXI", by
N.C., pages 58, 59, 60, Spain. A large color
plate of the Nominee work open the cover page of this
magazine, September 1998, Spain. |
|
|
1997 |
CLIC!,
Mondadori Informatica, "Vedi L'Ultima Cena di
Leonardo dagli occhi di Gesù", by Antonia
Bassanetti, pag 75, 76, 77, February 1997, Milan,
Italy. DOMUS
International Review of Architecture, Design, Art,
Communication, Editoriale Domus SpA, " Franz
Fischnaller" by Pier Luiggi Capucci", pag
118,119,120 and 163, Milano, Italy. LAPIZ,
Revista Internacional de Arte, "Festival
Electrònic", by L. Ishi-Kawa, September
1997, Madrid, Spain. Modern
Time, " Das Haus der Erfullten Traume, Ars
Electronic center, by Wieland Weingartl, pages
22, 23, 24, 25, 26, September 1997, Austria. Computerworld
Polska, " Res humana CZY Flesh Factor",
by Stawomir Kosielinski, page 33,34, September, 1997,
Poland. La
Repubblica, "Cyber-arte", pages, 27, 28,
29, September 14, 1997, Italy. PC
Actual, "Multimedia Art Futura 97", by
Laura G. De Rivera, pages 3, 4, 5, Madrid, Spain. |
|
|
1996 |
WIRED,
Editor: Oliver Mortin,"Embracing Medusa",
by Lee Marshall, pages 18, 19, October 1996; London, UK. La
Repubblica Newspaper, "L'Ultima cena dalla parte
di Giuda" Decembre20, 1996, Italy. Il Sole
24 ore, " La Multimedialità in ogni sua
forma conquista l'arte del futuro", May
29, 1996, Milan, Italy. Firenze
La Nazione, 26 May, "Incontri Multimediali alla
Fortezza", Florence, Italy. A
picture ( full collor) of Lautriv Chromagnon Medusa,
was publish in in the cover page of the newspaper. Times,
London, UK, Franz Fischnaller& Lautriv Chromagnon
Medusa, by David Mitchel, March 21 1994, London, UK.
In this article it appear a full picture of the UK
Minister of Industry and Commerce interacting with
Lautriv Chromagnon Medusa. OONachrichten,
"Cave-prasentationeen: Drei neue Arbeiten den
3D-Raum im Ars Electronic Center", by Irene
Juddmayer an Silvia Kitzmantel September 9, 1997, Linz,
Autria. L'Unità,
" Il Rinascimento Digitale e il Robot di
Leonardo", March 21, 1998, Italy. Virtuale,
Mensile di Realtà Virtuale e Immagini di Sintesi, Edizioni
Wilson srl, by Marco Cadioli, "Storie Vere di
Opere Virtuali", pag 13, 14, 15, January 1998,
Milan, Italy. |
|
|
1995 |
Nova
Magazine, "Touchez la Meduse, Vogage Virtuale
", Octobre 10, 1995, Paris, France. |
|
|
1994 |
Virtual,
Mensile di Realtà Virtuale e Immagini di Sintesi, Edizioni
Wilson srl, " Gli occhi di Medusa",
by Carmelo Strano, Alberto Vaccaro, December
1994, Milano, Italy. Il Sole 24 ORE, "Museo
della Scienza e della Tecnica di Milano.Tecnologie
Quotidiana, Scienza e Tecnologia", by Elena
Vaciago.Novembre 29, 1994, Milan, Italy. L'EUROPEO,
Edizioni Rizzoli, "Dove trovare tutte le novità?
Al Museo! by Christian de Poorter, November 30,
1994, Rome Italy. L'ARCA
The International Magazine of architecture, design and
visual communication.L'Arca Edizione Spa, A technological
"Mens Ludrica", by Carmelo Strano, pag 92, 93,
94, 95, 96. June 1994, Milan, Italy. L'ARCA
The International Magazine of architecture, design and
visual communication.L'Arca Edizione Spa, A," Virtuality
and Interactivity", by Carmelo Strano, pages
94,95, November, 1994, Milan,Italy. |
|
|
|
|
|
|
Papers
(under construction) |
|
|
|
|
Interactions
between Art and Mobile Robotic System Engineering, by
Mondada Francesco: 8th International Symposium
on Evolutionary Robotics (ER2001) From
Intelligent Robots to Artificial Life; Tokyo, Japan,
Springer Verlag, 2001. |
|
|
|
|
|
|
|
Note:
And diverse other articles in newspapers and magazines. |
|
|
|
|
|
|
|
PUBLICATIONS
& WRITINGS by Franz Fischnaller
|
|
|
|
Monography/
Essays in Catalogues |
|
|
2000 |
"Tracking
The Net", catalogue, IX Festival Internacional
de Video y Multimedia de Canarais, Canarias Mediafest,
Spain; |
|
|
1999 |
"Robots
Avatars Dealing wih Virtual Illussions", CYBERARTS
99, International Compendium Prix Ars Electronica,
Hannes Leopoldseder- Christine Schofp, Springer Wien New
York, pag. 76, 77; |
|
|
|
"Tracking
the Net", ARS ELECTRONICA 99, LifeScience,
Springer Verlag, Wien-NewYork, pag. 348, 349; |
|
|
|
"Multi
Mega Book", XXXIV Incontri Di Sorrento Del
Cinema e dell'Audiovisivo, Editor Gennarelli Bideri,
Napoli, 1999; |
|
|
|
"Cultural
Heritage and New Medias", Pendulum Symposium
Mediterranean And Balkan Art&Technology, Aghna,
Athenes 1999; Published by: Fournos Center for Art And
New Technologies. |
|
|
1998 |
"Multi
Mega Book in the Cave", Monumedia: Multimedia
and CulturalHeritage, Editor Fridericiana/University
Press, page 212; Electa, Napoli. |
|
|
1997 |
"Multi
Mega Book in the Cave", MULTIMEDIA GRAND
PRIX'97, MMCA. Multimedia Content Association of Japan,
Ministry of International Trade and Industry, Japan,
1997. |
|
|
|
"Multi
Mega Book in the Cave", Flesh Factor, Ars
Electronica Festival 97, Springer WienNewYork, Ars
Electronic Center 1997, page: 316, 317,318, 319. |
|
|
1995 |
"Lautriv
Chromagnon Medusa", Prix Ars Electronica 95, ,
Hannes Leopoldseder, Christine Schoepf, Austria, 1995,
page 116, 117. |
|
|
|
|
|
|
|
Essays
in catalogues (under construction)
|
|
|
|
AAVV
7 Hugel, Bilder und Zeichen del 21, Jahrhunderts (cat.),
Runze&Casper, Berlin, 2000; |
|
|
|
AAVV
CanariasMediaFest, IX Festival internacional de video y
multimedia de Canarias (cat.), Dept. de ediciones,
Cabildo de Gran Canarias, 2000; |
|
|
|
AAVV
WRO International Media Art Biennale, WRO 2000 KULTURA
(cat.), WRO Foundation, Wroclaw, 2000; |
|
|
|
AAVV
Virtuality & Interactivity II, Digital renaissance
(cat.), Mediartech, Firenze, 1999; |
|
|
|
AAVV
Mediterranean and Balkan Art & Technology (cat.),
Fournos Center for Art and New Technologies, Athens,
1999; |
|
|
|
AAVV
Ars Electronica, LifeScience(cat), Österreichischer
Rundfunk (ORF ), Linz, 1999; |
|
|
|
AAVV
XXXIV Incontri di Sorrento del cinema e dell'audiovisivo,
Italia allo Specchio (cat.), Bideri Gennarelli, Napoli,
1999; |
|
|
|
AAVV
Monumedia, Multimedialità e Beni Culturali (cat.), prima
edizione,Electa, Napoli,1998; |
|
|
|
AAVV
Ars Electronica Festival, Fleshfactor (cat.),
Österreichischer Rundfunk(ORF),1997; |
|
|
|
AAVV
Ars Electronica 96 (cat.), Österreichischer
Rundfunk(ORF), Linz, 1996; |
|
|
|
AAVV
SIGGRAPH 95 (cat.), Editor, ACM SIGGRAPH, Los Angeles,
1995; |
|
|
|
AAVV La
Nuova Europa, Venezia1995 (cat.), Editore L'epos,
Palermo, 1995 |
|
|
|
AAVV ,
Prix Ars Electronica (cat.), Österreichischer
Rundfunk(ORF),1995; |
|
|
|
AAVV ,
Prix Ars Electronica 94 (cat.), Österreichischer
Rundfunk(ORF), Linz, 1994; |
|
|
|
AAVV
Iterart Itinerario nell'arte contemporanea Milanese,
Arengario, Milano, 1993; |
|
|
|
AAVV
Form und Gestaltung in Kunst und Desing (cat.)
Südtiroler Bildungszentrum, Bozen, 1991 |
|
|
|
AAVV
Art 21&rsquo90 Internationale Kunstmesse (cat.)
Basel, (CH) 1990; |
|
|
|
AAVV
Farben in Tirol Arunda, Silandro, (BZ/I) 1990; |
|
|
|
AAVV
Bildnisse (cat.) Fenster, Brunico, (BZ/I) 1987; |
|
|
|
AAVV
Kunstszene Geisler 87 (cat.) Funes, (BZ/I) 1987; |
|
|
|
|
|
|
|
Chapters
in Books
|
|
|
2002 |
Prologue
of the book: Actuaciones de Diseño Digital by Viñas
Limonchi Manuel, McGraw-Hill Interamericana de
España, S.A.U.. Madrid. |
|
|
2001 |
Robots
Avatars dealing with Virtual Illussions, Fraunhofer
Electronic Business Innovationszentrum, Net Art Guide,
Germany, 2001; |
|
|
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PROLOGUE
IN CATALOGS
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1999 |
VIRTUALITY&INTERACTIVITY
II, MeriARTech 99, Rete Regionale dell Alta Technologia,
Florence, Italy. |
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1998 |
VIRTUALITY&INTERACTIVITY,
arte multimediale, MediARTech 98, Rete Regionale dell
Alta Technologia, Florence, Italy. |
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ARTICLES
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Franz
Fischnaller, Interactive and Cultivate Web Magazine
UKOLN, University of Bath, England, 2001; |
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Papers/Conference
proceedings (under construction) |
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Fischnaller,
F. 2001. Actual state of Electronic Art in Europe -
Financial Support by the European Institutions'. MEDIARAMA,
Siviglia, Spain; Mediarama2001. Centro andaluz de arte
contemporánea, Sevilla, 2001; |
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Fischnaller,
F. 2001"Tracking the Net." - Proceedings
Virtual Systems and Multimedia, VSMM2001. IEEE Computer
Society Editor. October 2001; pp. 397-406 |
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Fischnaller,
F. 2001"Kali - The Goddess of the
Millennium". - Proceedings Virtual Systems and
Multimedia, VSMM2001. IEEE Computer Society Editor.
October 2001; pp. 545-554 |
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'The
invisible takes shape'. AssoComunicazione, I Sensi
nella Communicazione, AIC, Milan Italy, October 2001.
(Published as an Interactive CD Rom); |
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"Virtual
Realism", Imagina '2000 proceedings. (Published
as an Interactive CD Rom); |
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"Digital
Interactive Installations", MEDICI Framework -
Education,Politecnico di Milano, Milano, Italy; |
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"Digital
Renaissance" Academy of Fine Arts, Florence,
Italy. |
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"The
Invisible Takes Form" The language of
Communication, Conference of the EACA (European
Association of Communication Agencies), Sardinia, Italy; |
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"Virtual
Realism" Conference Festival WRO 2000- Wroclaw,
Poland; |
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"Is
there a possibility to construct a new language related
to the new technology", Monumedia'2000, Napoli,
Italy;"From Virtual Reality to Virtual Realism ,
Imagina, Montecarlo-France. |
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COMMISSIONATED CATALOGS
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Personnel
catalogues
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AAVV
Dall'Ultima Cena - L'operatività Uptodate,
Curator Pieradrea Casati, Diecidue Arte,1991. Patrocinio
of the Comune di Milano, Settore Cultura e Spettacolo. Under the patronage of the City of Milan, Cultural and Spectacle Section. |
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AAVV
Franz Fischnaller Uptodates 1989-1990, Edition
Galerie Elefant, 1990 |
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Other
catalogues
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VIRTUALITY&INTERACTIVITY
II, MeriARTech 99, Rete Regionale dell Alta Technologia,
Florence, Italy; |
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VIRTUALITY&INTERACTIVITY
arte multimediale, MediARTech 98, Rete Regionale
dell Alta Tecnologia, Florence, Italy. |
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RESEARCH |
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ELECTRONIC
VISUALIZATION |
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Identifying
the nature of the aesthetics and the electronic
visualization tendencies in the Virtual Reality artistic
productions. This research deals with the analysis and
study of the actual aesthetic principles and the diverse
tendencies and forms of visualization in electronic
media, circumscribed to the virtual reality artistic
field. Among the research questions of this study, we can mention the following: Who is doing what? What are the principles of aesthetics that the authors are using? Is there a specific canon of aesthetics or individual styles in the virtual reality art field and what are they? What style and parameter of visualization is being used? Does there exist a specific visualization tendency or individual style in the virtual reality art field? What are these systems of visualization? This research is intended to define the parameters of aesthetics and techniques of visualization in the virtual reality artistic field, as well as to design a method and an analytical framework, even if rudimentary, that permits the analysis of a virtual art piece within its own principles and codes of representation, focusing on the visualization systems and the nature of the aesthetics. The final results of this study will help to clarify key interrogatives related to the VR artistic field and to become a point of departure for further analysis and discussion among scholars, as well as a referential study for the development of parallel or similar research in field of interest. These results will become a study reference and a practical analytical framework in the field of VR /Art, useful for art students, young authors, artists and producers. It will also benefit specialists, critics, journalists, scholars and professionals in the field. The final result of this investigation will serve to inspire articles, papers, conferences, workshops, and publications. Consideration is also being given to publication of a book. Countless and invaluable studies have been carried out on a specific historical period in diverse sectors of art. Generally these studies provide an analytical framework that permits the understanding and learning of that reality to a large and extended community. We have knowledge regarding the systems of visualization, the aesthetics and the eighteenth or the nineteenth centuries, the conception of the perspective of the renaissance, the innovation of the impressionist, the expressionist phenomena, etc, but must delve into the relation to the canon of proportion, the visualization systems and the aesthetic of in the emerging art of virtual reality. Major research and books exist related to digital media, often specializing in the innovation of the technology, the interactivity and application of the technology itself, but not too much focus on the aesthetic principles and the visualization systems in the virtual reality productions. |
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WORK IN PROGRESS |
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FORTHCOMING
VIRTUAL REALITY PIECES
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2002 |
"L'impiatto
Termale di Littamum" Virtual Reality
application of the archaeological Site: "L'impiatto
Termale di Littamum" for the Museum "Della
Collegiata", Bolzano, Italy. This archeological site
is a discovery within the Italian Alps and dates more
than 2.000 years ago. The discovery if of outmost
relevance because is probably the highest one until now
found. The final work will be a permanent interactive
installation in the Museum della Collegiata. |
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"SENSES"
Senses....senses.... senses....senses...
Senses....senses.... SENSES is a virtual piece which interprets and represents the diverse stages, and ages of the life and the art of an author. A journey form the present to the remote past. Sort of a 3D stereo interactive visual and sonorous art diary. Travels, styles and media...in this work of Senses spilled over into drawings, watercolours, engravings, oil paintings, acrylic, sculpture, metal, wood &mixed techniques. How a drawing carried out thirty years earlier, could be revitalized by the use of virtual reality-- the form, the colours and the strength of the brush could be converted into an ally in the virtual, organic and live ambience. The sound and the visual world inter-cross in intrinsic variations permitting the carrying out of a sort of diary, maybe contemplative, interactive and penetrable. |
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FORTHCOMING
CREATIVE PRODUCTIONS: DIGIT/PAINTINGS
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2002 |
"Cloning
SENSES Cloning Senses" is part of a
series of 2D and 3D art digital pieces which deals with
thematic such as cloning, remembrances, genes,
technology, identity, privacy, fear, individuality,
networking. The act of communicating and projecting ourselves is undergoing radical changes, the possibility to experience the intangible increases, the invisible takes form. In the "Post Realistic Age" the invisible is no longer formless. We are there, not physically, nevertheless you are there in real-time. You are a presence regardless your own body, you don't see anyone physically in the space you occupy nevertheless, someone is there. The emerging technology has contributed to this new reality. This means new forms of perceiving, of communicating, of reacting, of sharing, of thinking, of existing and co-existing in this new environment where the intangible takes form and the conception of matter vanishes to give space to a new type of imagination and of art making. "The Post-Realistic Age" Is the most likely definition to entitle our present, or at least I think so. We are living today what was defining some years ago, science fiction. What was science fiction of our recent past is our reality today. The parameters of our existence are radically changing. Therefore a new question emerges. What is science fiction today? Where do we stand? There is something within the "real" and the "imaginary? What happen after the fiction becoming reality? What's next? Through "Cloning Senses" I am interested to grasp the essence of " The Post-Realistic Age". That what is within your "being" analogue and your "being" digital; that within you and your facsimile; that within your fiction and your reality? I will like to freeze-frame the borderline of this "net-habitat". |
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FORTHCOMING
VIRTUAL REALITY AND HIGH-SPEED NETWORKING TECHNOLOGY (description
next) |
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2002 |
From
the Renaissance to the Gigabits Networking Age Virtual Reality & High Speed
Networking |
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RESEARCH ASSOCIATED |
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DIRECTION
AND SUPERVISION OF RESEARCH ASSOCIATES
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1995 |
VR&3D-Vision,
digital+analogue Interactive Stereoscopic 3D vision analogue interactive, in real time, integrated with Virtual Reality. Partners F.A.B.R.I.CATORS & GDS ELETTRONICA srl, Ing. Salvatore Bellocco, Cantú/Italy. |
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VR&
3D-Vision analogue and digital & Telepresence Stereoscopic 3D Vision (digital and analogue) integrated with Virtual Reality and Telepresence. Partners: F.A.B.R.I.CATORS & GDS ELETTRONICA srl, Ing. Rossi, Cantú/Italy. |
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Miniature
luminous panels adapted to Electronic/interactive Cravat. Research on special luminous material, panel and software-development for the prototype realization of the electronic interactive cravat. Partners: F.A.B.R.I.CATORS and L EMMECI srl, researcher Ing. Paolo Colombo, Milan/Italy. |
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Multi
Mega Book Architectonic Multimedia Installation Research, design and implementation of the first prototype of the Multi Mega Book and its architectonic solution: Electronic, interactive, luminous maxi-panel correspondent to the Multi Mega Book Page, Mechanical and electronic solution of the foddering and rotation of the maxi pages: 3x4 Mts. Partners: F.A.B.R.I.CATORS, Robotics srl, Italy; L EMMECI srl, Researcher Paolo Colombo, Milano/Italy; supported by ZKM Medienmuseum, Karlsruhe/Germany. |
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1996 |
Interactive
necktie software: Hypertext+RealtimeVideo+Chromakey Research, design and implementation for the interactive necktie software through which the user can create and produce, in real time, his own personalized design of the cyber cravat and print on textile. Partners: F.A.B.R.I.CATORS & Centro Calcolo, Polytechnic of Milan, Prof. Paolo Paolini, Milan/Italy. |
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VR&3D-Vision+3D
sound and holophonic effects for Medusa
interactive Installation. Design and implementation of 3D sound and holophonic effects integrated with VR and 3D Vision, analogue interactive in real time. The techniques of 3D sound elaboration are realized during the recording and the mixing by two ways of capturing and placing the sounds (holophony and sound space controller) in a virtual sphere, in which the visitor will be fully immersed. The 3D sound ambient can be reproduced on headphones or simply by staying in front of two speakers thus, tri-dimensionality can be listened through systems of common use. Holophony is a brain decoder that allows for reproducing exactly what a man can hear. The brain starts the decoding during the listening, without the help of special equipments and the message so codified can be given to the traditional sound systems: record, magnetic tape, sound motion pictures and digital technology. The only necessary condition for the reproduction for the holophonic message is the presence of two stereo channels. Especially on headphones, the sound takes shape, moves around us, goes far from us steps over our heads and we can identify, with precision, its position and the direction of its possible movement. The processor "3D sound space controller", thanks to the elevation shuttle and the control azimuth, allows us to move pre-registered sounds and play them in any point of the virtual sphere. Medusa s Virtual Worlds have been integrated with 3D sound and holophonic effects. The sound scenario has been designed to involve the complete sensibility of the visitor. There is a sophisticated relationship between the sound and the synesthesic perception of it. The body works here as interface both for the visitor and for Medusa. Partners F.A.B.R.I.CATORS and Studio Miti, researcher Alfredo Miti, Guastalla/Italy. |
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Medusa
s intelligent skin Implementation of "skin-like" sensors to interface visitors with the Interactive Sculpture: Medusa. The surface of Medusa has been provided with an array of tactile sensors based on the use of polyvinylydene fluoride (PVDF), a piezoelectric polymer that possesses very interesting mechanical and electrical properties. The high sensitivity of the used PVDF coupled with their flexibility, allow the realization of "skin-like" sensors able to perform measurements of pressure variation, hardness and surface texture of touched objects. The "intelligent skin" of Medusa has been realized by using thin strips of PVDF (25 micron thick). From each strip, an array of sensors, have been obtained by properly etching a metalloid surface, while a common electrode is maintained on the opposite side. The arrays mounted onto a robber substrate in order to give a higher sensitivity and skilfully located on the surface of medusa are able to detect (discriminate) the position and the intensity of soft touch onto the body. Thanks to the "intelligent skin", Medusa's body is an interactive map: The digital skin is spread in diverse parts of her body. Touching the sensors placed on different parts of the body and looking through her eyes, the visitor is guided into the different 3D-worlds. Partners: F.A.B.R.I.CATORS and Centro "Enrico Piaggio", Università degli Studi di Pisa, Prof. Danilo De Rossi, Ing. Claudio Domenici e Ing. Raffaello Francesconi, Pisa/Italy; Universitá degli Studi di Milano, Dario Maggiorini, Milan, Italy. |
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Beyond
Albertis Theorem First Stage of research and development of the graphical representation of Leon Battista Alberti's Theorem (Costruzione Legittima) in the VR environment: The Last Supper. Partners: F.A.B.R.I.CATORS and Universitá degli Studi di Milano, Laboratorio di Eidomatica, Prof. Daniele Marini, Milano/Italy. |
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Technical
solutions and programming of the Multi Mega Book For the developing of technical solutions and programming of the Multi Mega Book I had the support of Illinois University of Chicago and EVL: the Electronic Visualization Lab. The Multi Mega Book had lots of megabytes of models, texture-maps, audio, and a large virtual reality ambience articulated in several scenes and complex interactions like one of the printing press of Guttenberg... The idea was to make all this info easy to navigate and interact for the users of the CAVE, a multi-person, room-size virtual reality system developed at EVL & Dave Pape from EVL had solved a lot of technical issues, for this application, with the use of Cave Library and the XP system, which he had designed purposely for this specific application. Partial financial support from the museum of ARS Electronic Center, in Linz/Austria where the interactive piece is on permanent exhibit, in the platform Cave, but to a great extent the complete production was financed by F.A.B.R.I.CATORS. |
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1997 |
Combining
Virtual Reality with mobile robots within local and
remote interaction. Research, design and implementation of a system that overlaps Virtual Reality, Telepresence and mobile robotics. Both mobility and autonomous behaviour played key roles in this work and were also quite symbolic: the physical robot and its mobility are symbols for the real, visible world while the behaviour serves as a link between the physical and virtual worlds as well as between the robot/avatar and the visitor. Mobile robotics field is an intriguing and stimulating medium for developing creative, interactive installations. The visualization displays and immerse projection technology has been designed and developed ad hoc. The preference was for a non-ready-made projection system, a personal interface and a projection display suitable to the nature of the artwork itself. The installation is carried out in the C language with Microsoft Visual C++ - Windows NT 4.0. The part dealing with the graphic has been developed with the VC Division library. Partners for the robotic solutions F.A.B.R.I.CATORS and K-TEAM, Francesco Mondada, Switzerland. Financed by The Tuscany Hi Tech Network, Region of Tuscany, Florence, Italy. |
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Overlapping
robotics, virtual reality and user interaction to
Interactive installation. Research, design and production of an installation, which integrates robotics, virtual reality and digital media interactive. "Pinocchio Puppet is a robotized puppet, is suspended by wires that control its movements. It hangs before a 3X3m screen showing its virtual alter ego and the virtual story. "Pinocchio Puppet" (physical) and "Virtual Pinocchio" (digital) can interact with each other. The visitor can interact with both the physical and the digital Pinocchio using the joy joystick, located below the scenery, where the screen projection and Pinocchio puppet is placed. The Pinocchio puppet is controlled by five motors, each motor controlling one or more cables connected to its arms and legs. These interactive points are connected by means of threads to the computer and obey the impulse of the visitor. Tracking the Net , Kali , Pinocchio Interactive and Robots Avatars , are interactive installations where the visualization displays and immerse projection technology has been designed and developed ad hoc. The preference was for a non-ready-made projection system, a personal interface and a projection display suitable to the nature of the artwork itself. These pieces follow their own parameters of visualizations and their own aesthetic principles. Among the goals, was to link in an original way: classical literature, art and technology; to create an emotional interactive experience; to avoid a metallic, lifeless, mechanical outlook; to design a friendly interface and easy access of the system to the visitor; to design and develop a platform which the visualization displays and immerse projection technology and the interactive platform overlapped in a unique and compact solution. In synthesis the installation is required to be resistant, solid, uncomplicated and to look very attractive to the young visitors, in order to create a magical interactive spectacle. Partners for robotic solutions F.A.B.R.I.CATORS and K-TEAM, Francesco Mondada, Switzerland, financed by The Tuscany Hi Tech Network, Region of Tuscany, Florence, Italy. |
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1999/1998 |
Integrating
motion capture and virtual reality to a multi-user
interface platform Research, design and implementation of high-tech, immersive, interface which can host interactive teams avoiding the use of electronic devices in their hands and or body and to be physically, totally free from manipulating electronic devices. The installation has been projected to host interactive teams, which can experience a shared environment in local and in remote locations through networking. Partners: F.A.B.R.I.CATORS and. ELEKTON, ING. Marco Monzani, Milano/Italy. |
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2000/1999 |
Touch-less
sensors for a user-driven, multileveled virtual-reality
interactive installation Research, design and implementation of touch-less sensors - intuitively easy to use and interactive. Their working principle is based on infrared (IR) beams reflected on human skin. Each sensor is an aluminium cylindrical structure containing one IR pulsed transmitter, one receiver and one blue LED. When a finger is placed close to the sensor, IR beams are reflected and detected by the receiver, and the blue LED switches off to indicate the activated state of the sensor. Interaction with the interactive installation virtual world requires 12 sensing elements. A microprocessor-based circuit collects the data from the sensors and sends it through a serial communication line to a computer that calculates the VR images. Specially developed software interprets the sensor data and issues commands on how the VR images are to be rendered. The sensors are highly reliable, as they are not subject to any electrical contact, movement or electromagnetic interferences. Partners: F.A.B.R.I.CATORS and. ELEKTON, Ing. Marco Monzani, Milano/Italy. |
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The
Ashvatta Tree Research design and implementation of The Ashvatta Tree. The principle was to have a separate installation to keep track of the number and types of visitor responses to the negative and positive icons. Kali Tree, the Ashvatta Tree, is a mathematical process with a graphical representation. Each visitor action in Kali s virtual world is assigned a positive or negative number. The numbers are stored in a database and sent in real time to the Kali Tree generation process. Constructive visitor interactions are graphically displayed as a green tree that grows and blossoms. De-constructive visitor interactions are displayed as a red tree that intercepts and overlaps the green tree. The graphics can be drawn in real time following users actions, or can be generated from stored movements in the database. The Kali Tree process is a strictly deterministic one. The graphical output is continually updated during the installation operation period, and can be accessed over the Network. Partners F.A.B.R.I.CATORS and. ELEKTON, Marco Monzani, Milano/Italy. |
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MEDIA EXPOSURE
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TV
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2001-2000 |
"Viaggio
nel Tempo" TG1-RAI (Radio e Televisione Italiana), Italy; RAI 1 LA VITA IN DIRETTA, Italy; ODEON TV H., Italy; ANTENNA 3, Italy; SEIMILANO, Italy; RETE 4 TV MODA, Italy; RAI 1 TL OGGI, Italy; TGI 1 H, Italy; TG2, Italy; TG3 Firenze, Italy; TMC è moda, Italy; ORBIT TELEVISION ARABIC CHANNEL. |
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Interviews
2001 Canale 5, TV Channel, Madrid, Spain; |
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Telelombardia,
Program: Net Cafe TV Channel, Milan, Italy; |
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GRANTS |
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Received
between 1995-2000 |
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2000 |
Regione
Toscana and Rete Toscana dell'Alta Tecnologia, Florence,
Italy, Project: Virtuality&Interactivity II,
international Exhibit; |
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Regione
Toscana and Rete Toscana dell'Alta Tecnologia, Florence,
Italy, Project: Catalogue Virtuality&Interactivity
II; |
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The
Berliner Festspiele GmbH (Germany), Project: KALI; |
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Museo
della collegiata, Bolzano, Italy, Project: "The
Creation...Die Schöpfung ...La creazione". |
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1999 |
Regione
Toscana and Rete Toscana dell'Alta Tecnologia, Florence,
Italy, project: Virtuality and Interactivity,
international exhibits; |
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Regione
Toscana and Rete Toscana dell'Alta Tecnologia, Florence,
Italy, Project: Pinocchio Interactive; |
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Regione
Toscana and Rete Toscana dell'Alta Tecnologia, Florence,
Italy, Project: Tracking the Net I; |
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ELEKTON,
tech society, Milan, Project: Tracking The Net; |
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F.A.B.R.I.CATORS,
Milan Italy, Project: Tracking The Net. |
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1998 |
Palazzo
dell'Esposizione, Rome, Italy, project: Nem's City; |
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K-Team,
Lausanne/Switzerland; Project: Robots Avatars dealing
with virtual illusions Phase I; |
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Regione
Toscana and Rete Toscana dell'Alta Tecnologia, Florence,
Italy, project: Robots Avatars dealing with virtual
illusions Phase II; |
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1997 |
ARS
Electronic Center, Museum of the Future, Linz, Austria.
Project: Multi Mega Book in the CAVE, VR version; |
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Regione
Toscana e Rete Toscana dell'Alta Tecnologia, Florence,
Italy, project: Robots Avatars dealing with virtual
illusions Phase I; |
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K-Team,
Lausanne/Switzerland; Project: Robots Avatars dealing
with virtual illusions Phase I. |
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1996 |
IBIS,
Angolini M., society of clothing design, Varese, Italy,
Project: Uptodates II and Catalogue; |
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GDS,
Society for medical research and service, Project: 3D
vision Stereo; |
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Scotsman,
Italy. Project: Renaissance Painting; |
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ZKM
Mediemuseum, Germany, project: MMB architectonoc
version II; |
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ZKM,
Mediemuseum, Germany, project: MMB interactive
multimedia; |
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F.A.B.R.I.CATORS,
Milan Italy, project: Multi Mega Book VR version; |
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Universitá
degli Studi di Milano, LabMM2, Project: Last Supper
Interactive I. |
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1995 |
Cultural
Center of Bolzano, Italy; exhibit project: Uptodates
and Catalogue; |
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Politecnico
di Milano, Italy, project: Interactive Cravat; |
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Sasella
Srl, Como, Italy; project: Interactive Cravat; |
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F.A.B.R.I.CATORS,
Milan, Italy, project: MMB architectonic version
I; |
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Museo
della Scienza e della Tecnica, Leonardo Da VinciMilano,
Italy, project: Lautriv Chromagnon Medusa. |
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LINKS |
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(Under
construction) |
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http://www.evl.uic.edu |
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http://www.evl.uic.edu/aa/artd |
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http://www.fabricat.com |
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http://www.noemalab.com/sections/gallery/fischnaller/fischnaller.htm |
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http://www.dsi.unifi.it/master_multimedia/eng/docenti.htm |
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FF/February 2002