lucifer lounge
a virtual reality presentation by joseph a. insley
This is the main piece of my thesis presentation.
As with the video installation, lucifer lounge to a large extent deals
with struggles, both internal and external. In some ways the
viewers/participants, primarily through interaction with live remote actors and
at some level through their experience within the graphics, are made to reflect upon their
lives up to this point. For me, the most important aspect of the piece
is the interaction. I don't want the viewers to take a passive roll, I
want them to be an active part of the overall experience. I chose virtual
reality as the primary medium for this piece because it inherently
involves the user. I also chose to incorporate the use of live performers
to enhance the piece because they can bring the interaction to a greater
level which would be difficult, if not impossible, to achieve with the
graphics alone.
In lucifer lounge the users will
find themselves in a labyrinth. Here they encounter the prince of
darkness, who is watching them via closed curcuit television. He
appears to them on video monitors on either side of the Idesk. The
labyrinth, within the graphics of the Idesk, consists of numerous rooms
connected by various walkways.
There are four central rooms within the
main walls of the structure (which form an octagon). Behind each of
these main walls lies two octagonal rooms, one above the other. In each
of these outer rooms there is a door on the outside wall.
As the participants travel through the labyrinth, their mission is to
discover how to get these doors open, and to find the one that leads to
lucifer lounge. Should they find the right path, a guide will
come to escort them to the remote physical space where lucifer himself
is entertaining those fortunate enough to be invited.