Prior to 1992, "Virtual Reality" was equated with head-mounted displays.
In 1991, Tom DeFanti and Dan Sandin decided to take a different
approach to VR, to try to overcome some of the problems of the
current technology. HMDs suffered from a number of deficiencies -
most are/were rather low resolution, they are heavy and encumbering,
and they isolate the user. These were serious obstacles to using
for real-world applications, such as scientific visualization and
engineering design. The BOOM was one alternative to typical HMDs
which addressed these problems - it provided a high-resolution,
high quality, less encumbering display, although it was still a
single user system. Tom and Dan's approach, as implemented by EVL
students and associates (Carolina Cruz-Neira, Greg Dawe, Sumit Das,
Gary Lindahl, and others), made use of large-scale video projection
technology, to (almost) completely remove the display from the user.