Left-handed coordinate systemThe default coordinate system in the RenderMan(TM) Interface is left-handed: the positive x, y and z axes point right, up and forward, respectively. Positive rotation is clockwise about the axis of rotation.
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Right-handed coordinate systemThe default coordinate system in OpenGL(TM) is right-handed: the positive x and y axes point right and up, and the negative z axis points forward. Positive rotation is counterclockwise about the axis of rotation. |
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positive x rotation
positive y rotation
positive z rotation
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positive x rotation
positive y rotation
positive z rotation
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