CS 594
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Spring 2012
Updated: 2/28/2012 TimeFridays 10am - 12:30pmOffice Hours: Thurs 2pm - 4pm in 2032 Engineering Research Facility Building (842 W Taylor St) Place2068 Engineering Research Facility Building (842 W Taylor St)InstructorJason Leigh, Robert KenyonCourse DescriptionFilm, television and video
games such
as The Six Million Dollar Man, Blade Runner, Ghost in the Shell, and as
Deus Ex painted a future where technology will ultimately fuse with
humans. But that future is not as far away as we think!
Exponential advances in technology miniaturization have laid the groundwork for transforming high-tech gadgets into technology that will allow humans to perform beyond their natural sensory, cognitive and motor abilities – in other words, they have the potential to enable humans to see and hear better, absorb and interpret more information, and increase physical endurance. One can think of Human Augmentics (HA) as the driving force in the non-biological evolution of humans. Eyeglasses, hearing aids, and pacemakers can be considered HA’s early progenitors. Today there is a patchwork of technologies, including Smartphones, robotic limbs, Bluetooth earpieces, and personal biometrics sensors, each filling a small augmentation niche. What was previously considered science fiction, such as contact lens displays, brain-computer interfaces and personal exoskeletons, will become ubiquitous, and we will see the emergence of large populations of humans equipped with such augmentations. In this course, students will be introduced to this burgeoning field by: (1) designing, building and demonstrating human augmentics technologies; (2) learning about the fundamentals of human limitations (sensory, cognitive and physical) as a foundation for the science of Human Augmentics; (3) surveying research in the area by reviewing relevant conference proceedings. Anticipated StudentsStudents will consist of a mix of MS and PhD level students from Engineering, Art, Humanities, and Health including, but not limited to: Computer Science, Electrical and Computer Engineering, BioEngineering, Mechanical Engineering, Psychology, Communication, Health Science, Rehabilitation Science, and Art and Design.Undergraduate seniors may also take the course with faculty consent. Topics List1. Limits of Human Sensory, Cognitive and Physical Systems· Characteristics of the Human Visual System · Perception-Action paradigm in Humans i. Motor control limitations ii. Perceptual illusions · Cognitive Characteristics i. Workload effects on cognition ii. Data overload effects on behavior · Understanding Physiological Systems i. Muscle, major organs ii. Life sustaining processes 2. Principles of Wearable Computing Technologies · Human Augmentics Ecosystem to connect devices & the Cloud i. Augmentics devices: Displays, robots, sensors ii. Cognitive Amplifiers · Compensatory devices [Healthy & Disabled populations] i. Prosthesis, Brain Machine Interfaces 3. Principles of Persuasive Technologies · Designing for proper, timely and directed feedback to user. · Designing for trust building between user and persuasive device. 4. Principles of Artificial Implants, Brain Computer Interfaces, Human Exoskeletons · Blood brain barrier, long-term problem with electrode implants · Coordination among sensors to mimic physiological systems 5. Rapid Device Prototyping with Arduino · Using VR systems for prototyping · Using Arduino for prototyping · Using Rapid Prototyping machines 6. Sensors & Networks / Cyber-Physical Systems · Biometrics Sensors · Environmental Sensors · Body Area Networks 7. Ethical Ramifications of Human Augmentation Class Discussion Site
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