MS Thesis
Virtual Director:
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Steering Scientific Visualization with Virtual Camera Choreography
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Donna Cox and Bob Patterson using Virtual Director |
Synopsis:
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- The course of Virtual Director (VD) evolution, from 1993-97, led to the
development of a variety of associated systems. Under the generic title
"CAVE AllTerrain" (CAT), these library utilities were specifically designed
to assist in the implementation of interactive and animated virtual
environments for the CAVE.
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- The underlying organization of a CAT program is key to the ability to
manipulate cameras and multiple points of view within a given scene description.
This ability enables virtual recording and pre-editing of camera motion, and facilitates
the design of distributed and networked sessions in a shared environment.
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- An Application Tree structure within the loop supports the specification
of nested application modules for building large worlds, supported by default
graphical utilities and an extensive 6dof tracker-spline math library.
This structure has proven invaluable for managing massive applications and
group projects, and implementing elaborate navigational models.
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- The VD system itself forms a partial layer between the graphical user
interface of the CAVE and the spatial and time parameters of the application.
Control input is funneled primarily through a unix command-line using token strings.
A developer is free to disable the VD commands and enhance the environment
with customized commands and macros, making the system flexible and extensible.
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- In order to explain how VD works and how it can be used, it is necessary to explain the
basic organization of the CAVE loop, how the CAT system manages scenes, and
how problems associated with recording and replay of user activity arise
and are solved.
Contents:
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- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
Appendices:
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- Appendix A
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VIRTUAL DIRECTOR COMMAND INTERFACE
- Appendix B
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VIRTUAL DIRECTOR OUTPUT
- Appendix C
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SCENE SPECIFICATIONS
Bibliography:
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Gould and Tobochnik.
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Cruz-Neira, C., Sandin, D.J., DeFanti, T.A.: Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE.
Computer Graphics (proceedings of SIGGRAPH 93),
ACM SIGGRAPH, August 1993, pp. 135-142.
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Robinett, W. and Holloway, R.: Implementation of Flying, Scaling, and Grabbing in Virtual Worlds.
Proceedings of the Workshop on Interactive 3D Graphics,
ACM SIGGRAPH, March 1992, pp. 189 - 192.
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Shoemake, K.: Animating Rotation with Quaternion Curves.
Computer Graphics (proceedings of SIGGRAPH 85),
ACM SIGGRAPH, July 1985, pp. 245-254.
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Ware, C. and Osborne, S.: Exploration and Virtual Camera Control in Virtual Three Dimensional Environments.
Proceedings of the Workshop on Interactive 3D Graphics,
ACM SIGGRAPH, March 1990, pp. 175-183.
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Steketee, S. and Badler, N.: Parametric Keyframe Interpolation Incorporating Kinetic Adjustment and Phrasing Control.
Computer Graphics (proceedings of SIGGRAPH 85),
ACM SIGGRAPH, July 1985, pp. 255-262.
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Barsky, B. and Beatty, J: Local Control of Bias and Tension in Beta-Splines.
Computer Graphics (proceedings of SIGGRAPH 83),
ACM SIGGRAPH, July 1983, pp. 193-218.
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Kochanek, D. and Bartels, R.: Interpolating Splines with Local Tension, Continuity, and Bias Control.
Computer Graphics (proceedings of SIGGRAPH 84),
ACM SIGGRAPH, July 1984, pp. 33-41.
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Magnenat-Thalmann, N. and Thalmann, D.: Special Cinematographic Effects with Virtual Movie Cameras.
IEEE Computer Graphics and Applications,
April 1986, pp. 43-50.
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Rogers, D. and Adams, J.:
Mathematical Elements for Computer Graphics,
2nd Ed., 1990, McGraw-Hill.
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Loomis, J., Poizner, H., Bellugi, U., Blakemore, A., Hollerbach, J.: Computer Graphic Modeling of American Sign Language.
Computer Graphics (proceedings of SIGGRAPH 83),
ACM SIGGRAPH, July 1983, pp 105-114.
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Reeves, W.: Inbetweening for Computer Animation Utilizing Moving Point Constraints.
Computer Graphics (proceedings of SIGGRAPH 81),
ACM SIGGRAPH, August 1981, pp. 263-269.
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Kim, M.J., Kim, M.S., Shin, S.: A General Construction Scheme for Unit Quaternion Curves with Simple High Order Derivatives.
Computer Graphics (proceedings of SIGGRAPH 95),
ACM SIGGRAPH, August 1995, pp. 369-376.
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Schlag, J.: Using Geometric Constructions to Interpolate Orientation with Quaternions.
Graphics GEMS II,
Academic Press, 1992, pp. 377-380.
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Ghazisaedy, M., Adamczyk, D., Sandin, D., Kenyon, R., DeFanti, T.: Ultrasonic Calibration of a Magnetic Tracker in a Virtual Reality Space.
Proceedings of the IEEE VRAIS'95,
March 1995.
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DeFanti, T.: Issues in Recording, Editing, and Transmitting Virtual Reality Sessions.
(internal communication).
May 1994.
Proposal:
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http://www.ncsa.uiuc.edu/VR/grants
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