gravity derived from ygTransform | Example | Source | Header |
Messages |
upright | [bool] | set the angle of the object to the surface or upright |
toggleUpright | toggle the upright mode | |
fly | [bool] | set the fly mode to enable or disable gravity |
togglefly | toggle the fly mode | |
speed | float | set the speed in feet/second |
height | float | set the height above the surface |
Comments |
constructor gravity
method reset
1 set height to zero
2 set speed to 1.0 feet/second
3 set upright to true
method message
1 set the angle of the object to the surface or upright
2 toggle the upright mode
3 set the fly mode to enable or disable gravity
4 toggle the fly mode
5 set the speed in feet/second
6 set the height above the surface
method app
1 if not in fly mode then check for ground
method checkGround
1 set up intersection segment
2 get self matix
3 get parent matrix
4 if an intersection with an object is found
4.1 Get the intersection transformation matrix.
4.2 if not upright then adjust the angle to the surface normal
4.3 Set the new transformation and return.